Virtual Worlds are Today’s Reality
“I gotta play, and I gotta stay connected to my friends.” That’s what today’s kids and tweens want from their online gaming experiences, said Steve Youngwood of MTVN Kids & Family Group, and this afternoon’s keynote speaker. MTVN’s solution is to create successful Virtual Worlds such as Neopets and NICKtropolis that offer young gamers better, faster, more direct ways to play and interact with one another. Today’s kids are wired, and they want their technology to be invisible; they just want relevant, involving content. Youngwood concluded that key factors for a successful virtual world must include good intellectual property, innovative product and development capabilities, advanced operational infrastructure, and effective, efficient distribution.
According to Youngwood, most kids play games as their primary online activity. Games are a sort of social currency that can earn them “street cred” among their peers. A perfect virtual world allows kids to work on their identity and feel achievement, and is comprised of seven aspects of interactivity:

1 comment:
It would be interesting for a game company to develop an offline game with those attributes.
There are new online communities for kids and virtual worlds opening up all the time. Why not create a real-world environment that kids can share in their own ways - online and off?
Fun possibilities!
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